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JKR
11-29-2009, 01:12 AM
Figured I would go ahead and make this thread...here is what we will talk about rules and junk...and voting periodically...


But let me also add this, in the clan we are discussing alot of things, on here I will add the main topics and points to each topic in a more formatted...format? haha

Bones
11-29-2009, 12:10 PM
okay, perhaps there would be a better way to get it out there for all ninja since not everyone looks at the forums.

Jarmuth
11-29-2009, 10:33 PM
is this for a single clan, or the leaders of all clans?

JKR
11-30-2009, 12:05 AM
okay, perhaps there would be a better way to get it out there for all ninja since not everyone looks at the forums.

that sounds interesting, maybe we can ask gyuri to make this public in the news section of DN (which refers to this forum I know he is working on a few things with the news section tab)

the ninja are going to have to come here, but if they dont, and we make a rule or fix something, then it can be added in the rules section of the game, i dont know how else to send out information like that unless gyuri sent emails...which i dont know if he really wants to do that to all these ninja hahahaha

Gyuri
11-30-2009, 12:54 AM
No, emails won't work because MySpace and Facebook users don't need email to sign in ... I can add it to the rules that's no big deal ... or maybe turn the rules into a link to a new section of the forum where each rule can have it's ow thread ... what do you think?

Morpheus
11-30-2009, 08:53 AM
No, emails won't work because MySpace and Facebook users don't need email to sign in ... I can add it to the rules that's no big deal ... or maybe turn the rules into a link to a new section of the forum where each rule can have it's ow thread ... what do you think?

That would be the best you could do. Is there a way for you to send a mass message to all the ninja? Like a broadcast from Gyuri about the lastest rule? If not maybe you could make the Clans message board public so all can view it and get the info that way. Most ninja won't get these messages because they don't come to the forum.

Ninja9
11-30-2009, 08:12 PM
Words I live by:

I am only one,
But still I am one.
I cannot do everything,
But still I can do something;
And because I cannot do everything
I will not refuse to do the something that I can do.
- Edward Everett Hale

Remember this brothers, and we will prevail.

Bones
11-30-2009, 08:45 PM
perhaps we could have a bot that doesnt really do anything, but it has the rules under the description, or perhaps name...that sound like a good idea?

JKR
12-01-2009, 01:11 PM
First thing up for voting/short discussion:


Limits:

Here's the idea, basically a simple quick solution (and Gyuri please let us know how hard this would be to implement) but basically put a stat limit on transfers for the game every 60hrs (I say this simply b/c once killed you have a default 60hrs until you come out of hiding). The limit size can be discussed later. This is simply to control the 'boosting'(or cheating, depending on what word your going to use) in the game. This will then differentiate the word 'cheating' and 'boosting', and it will be then easier to find out who is really 'cheating' the game.
I'll start the polls soon to see who likes what, this will be public because I would like to know and discuss with everyone about this even if they vote opposite of everyone else.

Morpheus
12-01-2009, 02:08 PM
First thing up for voting/short discussion:


Limits:

Here's the idea, basically a simple quick solution (and Gyuri please let us know how hard this would be to implement) but basically put a stat limit on transfers for the game every 60hrs (I say this simply b/c once killed you have a default 60hrs until you come out of hiding). The limit size can be discussed later. This is simply to control the 'boosting'(or cheating, depending on what word your going to use) in the game. This will then differentiate the word 'cheating' and 'boosting', and it will be then easier to find out who is really 'cheating' the game.
I'll start the polls soon to see who likes what, this will be public because I would like to know and discuss with everyone about this even if they vote opposite of everyone else.

Why only every 60 hrs? Why not daily? Also what about the hi level ninja that can actually earn enough XP to go over that limit? Do they just suffer? If you are going to place a limit it must be dependent upon the level of the ninja. For example a level 200 with attack and defense of 200 would not be able to run missions in Kanoya where a level 400000 with stats of 750000 would be able to raise enough XP.

I think the real goal here is stop the massive amounts of stats being generated in the first place. Now let's be honest, we all know we've heard of the use of an autoclicker. It was suggested to me and I took it from the source to be something that was done here. I know now that it is frowned upon and have chose not to myself. I have noticed in the Ninja News at the top several other attacks that take place very often. I think that we could stop these by having the server check to see if the same task or function is being repeated. If so the server could lock out the account for a given time. This would make an autoclicker useless. I can elaborate on what other aspects might need to be considered if anyone is interested.

JKR
12-01-2009, 03:08 PM
Why only every 60 hrs? Why not daily? Also what about the hi level ninja that can actually earn enough XP to go over that limit? Do they just suffer? If you are going to place a limit it must be dependent upon the level of the ninja. For example a level 200 with attack and defense of 200 would not be able to run missions in Kanoya where a level 400000 with stats of 750000 would be able to raise enough XP.

It could be 24 hrs if you want it to be, I chose 60 because that seems to be a good number to coinside with the amount of hrs of initial hiding time that is place when killed. As for the limit, I believe the purpose of transfers is to help out ninja, not to boost them. So in turn, yes this would hinder higher level ninjas a bit, but guess what, if they are high ninjas they should be in competition and get back to the core of the game which is missions and attacking other ninjas, instead of just boosting each other around (now would that not be a lil more fair and better competition???)

you could say 1,000,000 stat transfer (this can be broken into hp, xp, or yen) per 60/24/whatever hrs, a mill could be too much, it could be not enough, but i'm not debating that yet, what I'm debating is putting a limit to clear define where boosting beginners (which I dont mind 'boosting' beginner ninjas a bit and show them the ropes, but to me it gets annoying when you see someone come out of no where up in the top 50 or so in a matter of a simple week or two[my only theory on this is transfers]) and 'cheating' begins...

if you high enough in the chart you should be able to generate your own hp/xp/yen well enough without needing much transfers anymore.

JKR
12-01-2009, 03:11 PM
I think the real goal here is stop the massive amounts of stats being generated in the first place. Now let's be honest, we all know we've heard of the use of an autoclicker. It was suggested to me and I took it from the source to be something that was done here. I know now that it is frowned upon and have chose not to myself. I have noticed in the Ninja News at the top several other attacks that take place very often. I think that we could stop these by having the server check to see if the same task or function is being repeated. If so the server could lock out the account for a given time. This would make an autoclicker useless. I can elaborate on what other aspects might need to be considered if anyone is interested.

by autoclicker, i'm assuming you are talking about a program that will click for you? maybe multiple amounts of times? or while you are away...my only debate to that is that while yes that seems bit unfair to someone who is busier than todays slacker, if someone is actually legitimately sitting there clicking something, you've blocked them out (of the game apparently) for a while...now i'm sure with more people and time someone could go and see if someone is clicked down to the very millisecond, and if thats is the same for 5 clicks then kick them out, but i dont see the equipment nor the time to do that yet

Ninja9
12-01-2009, 05:13 PM
by autoclicker, i'm assuming you are talking about a program that will click for you? maybe multiple amounts of times? or while you are away...my only debate to that is that while yes that seems bit unfair to someone who is busier than todays slacker, if someone is actually legitimately sitting there clicking something, you've blocked them out (of the game apparently) for a while...now i'm sure with more people and time someone could go and see if someone is clicked down to the very millisecond, and if thats is the same for 5 clicks then kick them out, but i dont see the equipment nor the time to do that yet

By auto clicker he means a program that you put in the amount of seconds or milliseconds between clicks.

Jarmuth
12-01-2009, 06:03 PM
the whole time limit thing, could that not screw people up who are sitting there attacking a mission or ninja with a lot of HP? i mean i sometimes sit for about 20-30 secs clicking on the attack button to kill a guy or complete a mission... the autoclicker was just designed to do the clicking for you... so in this game, i really don't see how that could be cheating, unless you left it for a long time, but after a certain period of time the internet times out, thus stopping anymore action, but i do like the idea of maybe limiting new accounts to get big so quickly,

Bones
12-01-2009, 06:14 PM
i think a limit for exp should be 1 tril per day, perhaps far lower. the only time more exp then that is traded is when someone is buying, and even 1 tril at a time would be enough to keep someone busy (i can get about 70k levels from 1tril exp). health on the other hand. thats not traded in very large amounts often, so 1bil the limit for that. yen also isnt traded in large amounts so maybe 10-20mil for that.
does that sound like good limits to use per day?

JKR
12-01-2009, 07:04 PM
i think a limit for exp should be 1 tril per day, perhaps far lower. the only time more exp then that is traded is when someone is buying, and even 1 tril at a time would be enough to keep someone busy (i can get about 70k levels from 1tril exp). health on the other hand. thats not traded in very large amounts often, so 1bil the limit for that. yen also isnt traded in large amounts so maybe 10-20mil for that.
does that sound like good limits to use per day?

i know that most stats are not as important as others, but the theory would be that people would get to decide one what they want and once the stat limit is up, its up, weather you did hp,xp, or yen or not so maybe a trill wouldnt be bad or something

JKR
12-01-2009, 07:07 PM
the whole time limit thing, could that not screw people up who are sitting there attacking a mission or ninja with a lot of HP? i mean i sometimes sit for about 20-30 secs clicking on the attack button to kill a guy or complete a mission... the autoclicker was just designed to do the clicking for you... so in this game, i really don't see how that could be cheating, unless you left it for a long time, but after a certain period of time the internet times out, thus stopping anymore action, but i do like the idea of maybe limiting new accounts to get big so quickly,

well what i was thinking was that you can see when a click is done, if you could determine (for example) 5 clicks in a row that are exactly 0:00:01:15 seconds apart each time, its pretty clear that a clicker is being used. Human clicking wouldnt be so precise

i'll be honest i used an auto clicker a looong time ago, and found it kinda annoying and unuseful b/c the site would clock out everynight

Morpheus
12-02-2009, 07:09 AM
well what i was thinking was that you can see when a click is done, if you could determine (for example) 5 clicks in a row that are exactly 0:00:01:15 seconds apart each time, its pretty clear that a clicker is being used. Human clicking wouldnt be so precise

i'll be honest i used an auto clicker a looong time ago, and found it kinda annoying and unuseful b/c the site would clock out everynight

It can be very precise if you are clicking faster than the machine can handle and there is the same delay each time. I know there are still some old machines in service and this can happen on them. I better solution to "counting and clocking the clicks" could be a time limit on how long the repetition takes place. Say 3 minutes? That should give enough time for an actual person to have a discrepancy in clicks. I know it took me a few minutes to take out Fallen Shadow that first time.

Ninja9
12-02-2009, 05:41 PM
What are we trying to get at? I don't get it.

Jarmuth
12-02-2009, 10:01 PM
i don't know... i don't really see how this boosting thing is so bad, i mean i have boosted using different methods, and really none of them have allowed me to get far fast, in such ways that people are saying, like i might get 2-3k stats from like 2-3 nights of boosting... so i don't do it mainly because its too much work, but these people that have insane amounts of HP is what really bothers me... such as Predator, who has relatively low stats, but ridiculous amounts of HP

Bones
12-02-2009, 10:59 PM
if someone knows my method, which out of my knowledge, only 1 person besides me does, they can make 800bil exp or more in a time of 3 hours. thats about 80k levels for me, in a single day.
I do agree, the exp boosting isnt the thing that would annoy people, its the health.

Morpheus
12-03-2009, 08:07 AM
if someone knows my method, which out of my knowledge, only 1 person besides me does, they can make 800bil exp or more in a time of 3 hours. thats about 80k levels for me, in a single day.
I do agree, the exp boosting isnt the thing that would annoy people, its the health.

So the majority is not bothered by XP boosting, but someone having huge amounts of HP does? Why is that? I don't see how it is possible to "boost" HP. It would require constant leveling and then just transferring to whatever account. I don't see how that is so different from 800bil XP in a few hours and then transferring that.

edit:

I noticed there is no more ability to vote. Are we closing this and making a decision based 5 out 20000+ ninja? I know not very many come to these forums but that doesn't sound quite fair to me.

Gyuri - In an effort to get more to come to the forum, maybe you could make it so that you must come visit the forum and register in order to create a new ninja. That may get more life into both the forum and the game. In other online MMORPG's I have played there were official forums that had as much traffic (and sometimes more) as the game itself.

JKR
12-03-2009, 04:50 PM
...the reason you cant vote...is b/c you've already voted....it should be an open poll or at least i kept it open when i made it

Bones
12-03-2009, 07:35 PM
well, by boosting hp, its basically glitching. what Predator is accused of doing. unless you know another way of getting over 1bil hp in just a half hour or less.

Morpheus you have to remember out of those 20k+ ninja, only about 100 still are active. perhaps even less since people have multiple accounts. so 5 people deciding is alright as of now. others would vote but they have other reasons not to be on the forums.

Jarmuth
12-03-2009, 08:08 PM
Well Morpheus, of course you think XP boosting is worse than HP boosting, because you are one of those whose has insane amounts of HP... along with those other MAtrix characters in your clan

Morpheus
12-03-2009, 09:37 PM
Well Morpheus, of course you think XP boosting is worse than HP boosting, because you are one of those whose has insane amounts of HP... along with those other MAtrix characters in your clan

I actually don't think either is any worse than the other. I was simply asking why the rest of the forum see's boosting xp as ok, but when someone has more hp that's not ok. And I really don't see how you can "boost" hp. I keep seeing the word glitching but have no actual proof of what it is.

Also Jarmuth, all of those matrix characters are me, and they all have hi hp because I manage to stay hiding. I also have the ability to log from my mobile so I can get hp or whatever else just about all day. If anyone else here were able to devote that much time to it they could accomplish the same thing.

Today I found that it takes between 10 and 15 minutes for your ep to regenerate to full. It seems to do this no matter what your level so a higher level ninja would be able to pool much more health in the same time as a low level. If it took exactly 15 minutes, a ninja of level 1 million would be able to get 640 million hp in 8 hours and in 24 hours they could have 1.92 billion. This would mean clicking get hp once every 15 minutes for a 24 hour time frame. You could also reach the same goal with multiple accounts. For example, if you owned 10 accounts all at level 100k. You could pool the same 1.92 billion hp in a 24 hour time frame if you logged each account and clicked get hp.

I'm not so upset with the absurd numbers we're seeing because it really doesn't matter much. I saw Enigma kill Predator the other day. So what good did all his hp do? Enigma STILL has over 7 billion hp. I don't hear anyone complaining about that. I also read several posts about how he "glitched" to get to where he is. SO WHAT! It's a game.

Bones - I understand this.

Morpheus you have to remember out of those 20k+ ninja, only about 100 still are active. perhaps even less since people have multiple accounts. so 5 people deciding is alright as of now. others would vote but they have other reasons not to be on the forums.

Even if it were 100 active that's only 5 percent which is truly very biased. I think we have an ok foundation for where to head with this, but I also think we're a long way off.

Joker - Sorry about that, I didn't realize the voting option went away after you voted. That's what happens when you assume...

Tiger
05-28-2010, 12:30 PM
Figured I would go ahead and make this thread...here is what we will talk about rules and junk...and voting periodically...


But let me also add this, in the clan we are discussing alot of things, on here I will add the main topics and points to each topic in a more formatted...format? haha
I think a high council was avery good idea. We just need to get one active again.

Bones
05-28-2010, 06:25 PM
i doubt there would be enough active members, lol. and a council could just as easily discuss everything on the forums, it would keep the pointless talking down a little bit.
i cant believe how long ago this was, lol. im sure Morpheus you now know that it takes 1k seconds to get full EP now (or 17.33 minutes) but ill still post it for other people who dont know that.

Tiger
05-28-2010, 10:14 PM
yea i get wat ur saying.

WalkerJeremy
06-04-2010, 11:27 PM
I feel that putting a limit on this would actually make the game more fun for the people who dont have level 10mil friends like Morpheus.

Tiger
06-05-2010, 02:34 AM
idk but then if u think about it it would b hard for lower lvl ninja to catch up so I would say put a limit but the higher ur stats the lower the limit.

Bones
06-05-2010, 02:40 AM
i think there should be limits, i would agree with Tiger's suggestion though, makes more sense. higher level the less you can receive, but you can give whatever you want. that balance things out more.

WalkerJeremy
06-05-2010, 04:03 AM
I think that they should limit just how much exp. and hp you can send and receive in 24 hours so that you can send as much yen as you want and not have to worry about them trading for a lot of exp.

Bones
06-05-2010, 07:14 PM
well, the i think there should be a higher limit for sending, that way stronger players can send whatever they want, or just send more at least to help others. but higher leveled players can only receive so much, not the trillions like they are now.

WalkerJeremy
06-06-2010, 03:13 AM
I don't know, I kinda like that idea and I see your point, but what I said before....well nevermind. What I said before would keep it the way it is going now where if it is all even on what you can send, the higher lvl people will stay higher the whole time and aggrivate enough people to the point of quitting them game.

Tiger
06-06-2010, 12:58 PM
yea but we dont want ppl quitting the game in fact we could use more ppl in the game so I am sticking to wat i originaly said because I think it would cause more ppl to join the game.

Bones
06-06-2010, 02:35 PM
i dont think there should be a transfer system at all in fact, lol. the game was pretty even before the transfer system. tbh, the transfer system glitch got tons of people stats, and Fubu got tons of exp, made people quit. Enigma hardly had any yen, i probably gave him over 1.2bil yen over time...he got to #1, more people quit. now, people are buying tons of it, transfer system....i got ahead quickly...with the transfer system.
so yeah, all the problems started with the transfer system.

Tiger
06-06-2010, 02:50 PM
yea that is true. I agree lets just get rid of the transfer system.

WalkerJeremy
06-07-2010, 12:11 AM
PLEASE!!!!!!!!!!!!!!!! i also think that we could give everybody an apology gift for getting rid of it, like a certain amount of exp. based off their lvl. Higher lvl = less exp. Lower lvl = more exp. Kinda like a farewell transfer system gift.

Tiger
06-07-2010, 02:00 AM
idk. i dont really agree with that.

WalkerJeremy
06-07-2010, 03:22 AM
You don't have to, that's your decision.I just think that some people will be less likely to quit if they are given a consolation gift.

Bones
06-07-2010, 03:14 PM
i think the people who left the game would possibly come back, or at least check in more often if the reason for most of the "problems" was fixed. i will be honest with it though, without the transfer system, i wouldnt be half as good as i am now, lol.

Tiger
06-08-2010, 01:26 AM
yea i know what u mean but instead of half it would b more like a fourth for me.